UX/UI
I have worked on various UX/UI projects over the years, designing experiences that span mobile games, educational browser based games and K-12 school programs.
In the examples below, I created UX/UI and marketing collateral for a variety of PC browser based games, as well as mobile games for IOS and Android.
“Ultimate Face-Off” I designed all of the UX/UI and menus as well as the character designs.
“Infinite Robots” I created all production art in addition to the UI and menus.
“Samurai Vs Zombies Defense” I created the UI and menu system, as well as creating marketing collateral including sale ads, T-shirts and comics.
My Role: UX/UI Design, Marketing Collateral, various production art
Copyright McGraw Hill, Glu Mobile
I redesigned the UX for McGraw-Hill’s Open Learning K-5 experience from the ground up, using a mobile-first approach to reflow across devices and platforms. This groundwork extended across various subject matter including math and social studies. From creating button styles and states, to icons to screen layouts, I was instrumental in developing a robust design system that would work with all content. Our teams built the K-5 experience with accessibility in mind from the start with a “shift-left” approach, enabling a wide-spectrum of users to have access to rich content.
My Role: UX Design
Copyright McGraw Hill
Other UX projects at McGraw Hill projects the relaunch of Wonders adaptive, a popular reading program in which I redesigned the overall UX of the app. I also designed new authoring widgets to be used in conjunction with the content.
My Role: UX Design, Authoring Widget design
Copyright McGraw Hill



